How To Play:
Students spin the arrow, identify the number (2, 3, 4, or 5), and search for a picture card with the same number of phonemes.
When a card is found, the player picks it up, names it, says its sounds (e.g., cat, /k/ /a/ /t/), and places it on his or her Spin Game Sheet Reproducible.
After using all the cards, students turn them over to check their work and add up their points. (The number of red dots represents the number of phonemes for each word).
The player with the most points is the winner.
The ease of instruction and picture cards makes this learning center activity accessible to all students, especially English Language Learners, who can benefit from using picture cues to acquire new vocabulary.